Category Archives: characters

Sample Tengu Characters

Here are some fully statted tengu characters using my ACKS tengu stats from a previous post.

 

Warrior-monk

Level 1 Tengu Nestkeeper

Str 10 (+0) Dex 14 (+1) Con 13 (+1) Int 8 (-1) Wis 15 (+1) Cha 12 (+0)
HP: 7 AC: 3 Attack: 10+ Petrif.: 11+ Poison: 8+ Blast: 14+ Staff: 11+ Spell: 13+

Beak and Claws: claw/claw/bite unarmed attack routine. claws deal 1d2-1, beak 1d4-1.
Mimicry: Imitate animal calls and people 11+
Vestigial Wings: Treat all falls as 10’ shorter when calculating falling damage.
Linguistics: Speaks Common, Tengu, Goblin, Orc, Dwarf, Elf
Turn Undead: Skeleton 10+, zombie 13+, ghoul 16+, wight 19+
AC Bonus: +1 when in leather or lighter armor
Lay On Hands: Heal a touched creature of 2hp per level damage once per day.

Healing: Patients heal an extra 1d3hp/day
Prophecy: Prophetic dreams allow commune spell 1/week (ask 3 yes/no questions of deity)

Equipment: Leather armor, pair of swords (attack 9+, damage 1d6), cloak, headdress (20gp value), holy symbol, backpack, 2 week’s iron rations. Encumbrance: 2 stone.

 

Nest Stalker
Lvl. 1 Tengu Aerie Guardian
Str 15 (+1) Dex 14 (+1) Con 13 (+1) Int 8 (-1) Wis 10 (+0) Cha 12 (+0)
HP: 9 AC: 3 Attack: 10+ Petrif.: 15+ Poison: 14+ Blast: 16+ Staff: 16+ Spell: 17+

Beak and Claws: claw/claw/bite unarmed attack routine. claws deal 1d2-1, beak 1d4-1.
Mimicry: Imitate animal calls and people 11+
Vestigial Wings: Treat all falls as 10’ shorter when calculating falling damage.
Linguistics: Speaks Common, Tengu, Goblin, Orc, Dwarf, Elf
Thief Skills: Move silently 17+, backstab +4/x2
Damage Bonus: +1 with all weapons
Sword Mastery: When wielding a sword, tengu aerie guardians deal double damage on an unmodified attack throw of 20.

Military Strategy: Recognize famous battles, generals, weapons on 11+; +1 init. in mass combat
Fighting Style: Additional +1 to attack when wielding two weapons.

Equipment: Sword and dagger (attack 7+, 1d6+2), black leather armor, tunic, cloak, boots, pouch, backpack, 2 week’s iron rations, 36gp. Encumbrance: 2 stone.

 

Songbird
Lvl. 1 Tengu Syrinx
Str 12 (+0) Dex 14 (+1) Con 13 (+1) Int 8 (-1) Wis 10 (+0) Cha 15 (+1)
HP: 7 AC: 4 Attack: 10+ Petrif.: 13+ Poison: 13+ Blast: 16+ Staff: 14+ Spell: 15+

Beak and Claws: claw/claw/bite unarmed attack routine. claws deal 1d2-1, beak 1d4-1.
Mimicry: 
Imitate animal calls and people 11+
Vestigial Wings: 
Treat all falls as 10’ shorter when calculating falling damage.
Linguistics: 
Speaks Common, Tengu, Goblin, Orc, Dwarf, Elf
Loremastery:
18+ to identify runes, occult knowledge, etc.
Magical Music: Sing to charm people or sleep animals; duration length of singing, or as spell if song lasts 1 turn
Read Languages: Decipher written languages and codes on 5+
Avoid Getting Lost: +4 to navigation throws to avoid getting lost.
Bargaining: Items sell for 10% more, cost 10% less.

Performance (singing): Identify famous singers, composers, etc. on 11+; earn 10gp/week
Swashbuckling: +1 AC if in leather armor or less.

Equipment: Crossbow (attack 9+, 1d6), case with 20 bolts, sword (attack 10+, 1d8), dagger, leather armor, tunic and boots, backpack, 2 week’s iron rations, 22gp.

 

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