There have been a lot of builds for a non-Elf and non-Zaharan ACKS spellsword class. Here’s my thought – NO points in Arcane! Rather than try to awkwardly balance the two, or end up putting more points in spellcasting than fighting, I figure’d I’d try to make a class that was really good at fighting with a couple magic tricks up its sleeve for when it really needed them. Interestingly at 1st level this dude can cast way more magic missiles than a magic user can, but doesn’t benefit from an expanded repertoire due to high Int and never gets a sanctum, magic item use, etc. so his endgame is basically as a fighter with a couple spells per day.
I figure a spellsword should have one hand free, or be able to without dropping anything, so no dual wielding or shields for this guy. If you don’t like my spell selections swap ’em out for ones of equal level.
THE ELDRITCH KNIGHT (or whatever)
Fighting 2 1000xp Thief 1 200xp HD 1 500xp
3 thief skills; 2 trades (unrestricted to broad armor, weapon and shield style) 300xp
2 initial skills –> skills at 3, 5, and 7
Prime Req: Str and Int
Equipment: Any weapons; chain armor or lighter.
Fighting Styles: Two handed wield.
Stronghold/Magic Items: As fighter.
XP: As fighter.
Saves: As fighter.
1st level: Fighter damage bonus, magic missile and sharpness 1/hour, battle magic prof.
3rd level: Ogre power 1/ 8 hours
5th level: Fireball 1/day
7th level: Protection from normal missiles 1/day
9th level: Stronghold